Cory Addington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Junk Dealer. He has moderate length brown hair. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Jeweler, who enjoyed hunting, Cory was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: He is greedy; and expand his business
Ideals: Professionalism. Bonds: Job, Nature, Rich. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Tanglefoot bags. 6 Acid flasks.
Don Stratford, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. He has dyed his greying red hair a little too much giving a sharp red color. He has hazel eyes and a white hat with a yellow feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north, but his parents moved at a very young age to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic, Racist. Bonds: Slave, Immigrant. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. 1 Alchemist’s fire. 1 Holy water. 1 Alchemist’s fire.
Roland Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin black vertical stripes and blue pants, and he perpetually has his shortbow ready. His silver hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Marshal business at a young age. A gifted student he started as a Shepherd, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp.
Everard Paxton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He is an epitome of beauty. His auburn hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves music and to teach people music more than just about anything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Family, Mentor. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. 1 Minor magic item.
Trym Rodney, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears skinny pants and wears a white and pastel robe with the hood down. His brown hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his feathered white hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Body Guard for hire.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Gifted. Bonds: Job, Rich. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. 1 Thunderstones.
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