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Advanced [show]


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a black coat with blue slacks. He wears a feathered hat to cover his moderate length brown hair. His eyes are a pleasant blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Debt. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Tatum, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Reynard Weld, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze, marred by sweets. His golden hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Reynard Weld, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)7 (-2) 15 (+2)13 (+1)
Skills Arcana +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Richard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black tunic with green highlights, and long violet pants that bunch up around his shoes. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: Richard was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Job, Criminal record. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Wellington, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Jade (120 gp). Red spinel (120 gp).


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His head has been shaved. He has several tiny aquamarine earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Gilbert Gentry, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp. Brown-green garnet (110 gp). Golden pearl (110 gp).


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Ruler business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Anselm Walcott, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 6000 cp. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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