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Advanced [show]


Don Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red broad hat and red clothes. He has done his best to style his black hair to look like a famous performer. His violet eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: He was born at the edge of vast mountains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Logical. Flaws: Shy. Bonds: Nature, Rich. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Don Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Joker, Justice. Bonds: Nature, Rich. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

John Barclay, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Moss agate (12 gp). Violet garnet (1000 gp).


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in tan turtlenecks beneath a blue coat with green slacks. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Arnold Branson, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +4

Possessions: 20 pp.


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He dresses in white turtlenecks beneath a black coat with green slacks. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his brother

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Family, Debt. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Milton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills History +5, Sleight of Hand -2
Senses Passive Perception 10
Languages Common, Auran, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Barkeep. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Eastoft, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 200 gp.


Social Check DCs

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