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Advanced [show]


Clerebold Stanford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a fancy white suit. His chestnut hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Insane, Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Clerebold Stanford, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trey Mori, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a long, black, dusty cloak. His skin is also unnaturally pale. His hair is long and blonde with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: To reunite with his absent father; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Adventurer, Family. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Trey Mori, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 7 (-2)8 (-1)
Skills History +4, Stealth +3
Senses Passive Perception 8
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His red hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's attracted to the PC.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Rich, Criminal record. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Peter Bradshaw, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 12 (+1)13 (+1)
Skills Athletics +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Infernal, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 pp.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His red hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Opinionated, Optimist. Flaws: Mundane. Bonds: Attractive. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Robert Chatham, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Religion +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the south. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Shane Gracey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Azurite (8 gp). Hematite (8 gp).


Social Check DCs

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