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Advanced [show]


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his daughter

Flaws: Addict, Antagonistic. Bonds: Family, Military, Religious. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Percival Barney, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 5 (-3)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports pastel clothing, slightly heavier than average wear. He has chestnut hair. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the south. Shane was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Immigrant, Military, Poor. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Shane Davenport, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Woods, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Sellsword does. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Insane, Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Everard Woods, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Silver pearl (90 gp). Brown-green garnet (90 gp). 4 Thunderstones. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 6 years old his parents immigrated from the south. A freak accident while working with his Barkeep mother left him crippled. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Gerald Walpole, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 7000 cp. 1 Simple lock. 1 Good lock.


Social Check DCs


Percival Skelton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with black and white striped suspenders. He wears various colorful collared shirts. His silver hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Opinionated, Impeccable. Flaws: Addict, Racist. Bonds: Nature. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Percival Skelton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 16 (+3)10 (+0)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 2 Antitoxin. 6 Acid flasks.


Social Check DCs

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