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Advanced [show]


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and to pay off his debts

Ideals: Disciplined, Persistence. Flaws: Fearful. Bonds: Immigrant, Debt. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Gomory Churchill, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 12 (+1)7 (-2) 15 (+2)11 (+0)
Skills Athletics -1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 8 Acid flasks. 4 Holy water. 1 Smokesticks.


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is physically well-built. His tied-back hair is auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Slave, Military. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Lindsay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Reynard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear black tank tops with green pants. He has styled his brown hair well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Athletic, Joker, Philantrophist. Flaws: Mundane. Bonds: Attractive. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Reynard Garrick, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs


Don Webley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. With a patchy golden beard and wild golden hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: A powerful brothel owner made him what he is. He has had some formal dancing training, and achieved minor success. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Passionate, Artistic. Bonds: Slave, Attractive, Mentor. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Don Webley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. Golden yellow topaz (500 gp). White opal (600 gp).


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with tan slacks. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy golden hair. This violet eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Trym managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Trym Cholmondeley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Sardonyx (30 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs

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