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Advanced [show]


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy yellow pantaloons and a brown scarf. His hair is long and red with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to be a blacksmith again

Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Tim Dumph, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Thornton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and a deep hatred of illithids

Ideals: Disciplined, Logical. Bonds: Poor, Attractive, Immigrant, Enemies. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Gerard Thornton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Blakeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He has the majority of his body covered in plate. His golden hair is cut short with large spiked bangs in the front. He has violet eyes.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Blakeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 18 (+4)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Banded agate (15 gp). Iolite (70 gp).


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his shortspear ready. He is bald on top and has large silver tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: In love. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Windsor, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)13 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Huckabee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His hair is short and white. His green eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Dyer, but he was a colossal failure. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Mentor, Job, Family. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Norman Huckabee, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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