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NPC Generator

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Advanced [show]


Jocelyn Perry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely white suit with blue socks and a vest with buckled shoes. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not trust anyone and sleeps with one eye open.

History: Jocelyn was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Artistic, Persistence, Fighting. Flaws: Insomniac. Bonds: Attractive. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Jocelyn Perry, Male Human Fighter 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length silver hair. His eyes are a pleasant hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Doctor, who enjoyed hunting, Ralf was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and to end his boredom

Ideals: Optimist. Flaws: Addict, Mundane. Bonds: Nature, Job. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adam Snowdon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by chocolates. His chestnut hair is cut jaggedly and amateurishly. He has gray eyes and a blue hat with a brown feather.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Jeweler and found it very stressful. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Adam Snowdon, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Norman England, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, tan cloak. His golden hair is thinning but still full. He has a dull look in his violet eyes.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Nature, Immigrant, Criminal record. Occupation: Stylist

Voice: American accent

Attributes [hide]

Norman England, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Freshwater pearl (16 gp). Onyx (70 gp).


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His long white hair reaches down to his waist. His blue eyes peer out from beneath his small black hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young John began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Justice, Entrepeneur. Bonds: Attractive, Military, Enemies. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

John Hallewell, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs

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