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NPC Generator

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Advanced [show]


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His silver hair is still thick. His brown eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: He was born at the edge of vast forest. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Nature, Debt. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Gerald Pickering, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp. Amethyst (40 gp). Jet (40 gp). 1 Minor magic item.


Social Check DCs


Rolf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his green robe and has his rapier always slung over his shoulder. He wears his brown hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: Rolf hails from a village terrorized by dire rats. A gifted student he started as a Miner, but he got bored and became a Guard. He inherited the family business which he has now maintained for 6 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and many dire rats want him driven away

Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Job, Adventurer. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Rolf Hallewell, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red garnet (100 gp). Banded agate (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


William Lindsey, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears baggy tan pantaloons and a brown scarf. His red hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He wants revenge against illithids; and wants a kiss

Flaws: Antagonistic. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

William Lindsey, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)10 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Good lock. 1 Silk rope. 1 Backpack.


Social Check DCs


Dean Harlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His chestnut hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Weaver in town.

History: He was born at the edge of vast plains. A gifted student he started as a Knight, but he got bored and became a Weaver. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Insane. Bonds: Job, Nature, Adventurer, Guardian. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Dean Harlow, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 3200 sp.


Social Check DCs


Balimaar Browning, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears white painted combat armor at almost all times. He wears a small hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Browning, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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