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NPC Generator

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Advanced [show]


Solomon Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. He has moderate length silver hair. He has several tiny amethyst earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Solomon Melancon, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)12 (+1) 7 (-2)11 (+0)
Skills Religion +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has red hair. His eyes are hazel and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Don hails from a village terrorized by dire rats. Like his mother and his sister before him, after school he went straight into learning to become a Painter. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Meet up once more with his childhood friend; and many dire rats want him driven away

Ideals: Gifted. Bonds: Job, Enemies, Family, Adventurer. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Don Huxley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Star rose quartz (50 gp). Red spinel (160 gp). Aquamarine (300 gp).


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Fisher in town.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Racist, Shy, Greedy. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Gerard Vance, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Remington, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast island. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Miles Remington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 80 pp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Insane, Antagonistic. Bonds: Rich, Family. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Ernest Abram, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +0, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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