Theobald Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. With bright chestnut hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Bonds: Attractive, Nature, Immigrant, Slave. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3200 sp.
Anselm Weld, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green Stetson hat and green clothes. He keeps his blonde hair in a flapper bob. His gray eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Anselm was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: To be a Tanner again.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 20000 sp.
Don Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with black stripes complete with hood. He has styled his black hair well, parting it to the right. His brown eyes dart from person to person.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Addict, Depressed. Bonds: Enemies, Religious, Poor. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp. Red spinel (110 gp). Fire opal (900 gp). Freshwater pearl (10 gp).
Don Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, white cloak. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south to a Guard, Don learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp.
Theodoric Rayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly quarterstaffs and falchions. His black hair is matted, messy, and big. His eyes are likewise green.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Ugly, Racist. Bonds: Criminal record, Enemies, Nature. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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