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NPC Generator

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Advanced [show]


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a white suit, pastel shirt, and white tie. His red hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Trey Reed, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Alex Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has moderate length white hair. His eyes are violet and catlike.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Impeccable. Bonds: Family, Job, Enemies. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Alex Winthrop, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Alexandre Alston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a whip. With bright silver hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Religious. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Alexandre Alston, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Breeden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: Adam was born in the east. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Opinionated, Gifted, Persistence. Flaws: Ugly, Insane. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Adam Breeden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4 Holy water.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He prefers to wear black clothing when he does not wear armor. His black hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Gerald began to lead the lost caravan. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of brigands; and retire the richest man in the south

Ideals: Logical, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Ashley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)6 (-2) 15 (+2)18 (+4)
Skills Investigation +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs

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