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NPC Generator

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Advanced [show]


Norman Darby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Norman Darby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Selfish, Addict. Bonds: Rich, Immigrant. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Peter Hayden, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Miles Brent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white coat over a green low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Miles Brent, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has styled his chestnut hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Shy, Racist, Antagonistic. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Peter Marlee, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)12 (+1) 10 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Milton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a yellow suit. His black hair is heavily combed to the left. He has a dull look in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Immigrant, Guardian, Mentor, Military. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Milton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Sard (50 gp). Malachite (7 gp). Golden yellow topaz (500 gp). 1 Magnifying glass. 1 Superior lock.


Social Check DCs

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