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NPC Generator

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Advanced [show]


Godfrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His white hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Antagonistic, Addict. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Godfrey Cumberbatch, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Langdon, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Justice, Artistic. Bonds: Attractive, Rich, Enemies. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

William Langdon, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Alexandre Alston, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly daggers and sais. He has wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alexandre Alston, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Deception +7, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: Sard (40 gp). Iolite (40 gp). Zircon (40 gp). Hematite (16 gp).


Social Check DCs


Bernard Denholm, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his scythe. He has wavy chestnut hair. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bernard's homeland. Bernard decided to take the middle way and become a bodyguard. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A deep hatred of drow; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Bernard Denholm, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Percival Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with red highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. His moppish golden hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Percival Weld, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 13 (+1)5 (-3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. Onyx (40 gp). Golden yellow topaz (800 gp). Blue sapphire (900 gp).


Social Check DCs

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