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NPC Generator

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Advanced [show]


Dean Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He has a long blonde beard with little hanging trinkets. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Depressed, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Dean Gentry, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)16 (+3) 6 (-2)16 (+3)
Skills Acrobatics +2, Arcana +6
Senses Passive Perception 8
Languages Common, Gnoll, Elven, Celestial
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +6

Possessions: 300 gp.


Social Check DCs


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: The child of a Apothecary, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, In love. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Geoffrey Birkenhead, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Alexandrite (500 gp). Chalcedony (30 gp). Freshwater pearl (14 gp).


Social Check DCs


Hugh Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his golden hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying brother.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted. Flaws: Insomniac, Greedy. Bonds: Family, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Hugh Palomarez, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 2 Thunderstones.


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tan painted combat armor at almost all times, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: This man loves writing and to teach people writing more than just about anything. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered writing. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Carpenter again.

Ideals: Artistic. Bonds: Adventurer, Criminal record, Job. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Anderton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hunter Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is still thick. He has several tiny sapphire earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Hunter Hartford, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)5 (-3) 18 (+4)12 (+1)
Skills Animal Handling +6, History -1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 11000 cp. Pink pearl (70 gp). Blue quartz (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs

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