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NPC Generator

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Advanced [show]


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His long golden hair reaches down to his waist. His brown eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered

History: Godfrey was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the large cave and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.

Motivation: Human compassion; and sabotage a competitor

Ideals: Logical. Flaws: Racist, Insane. Bonds: Job, Nature. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)15 (+2) 16 (+3)17 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Dustin Darlington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Miller. His hair is black, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Miller in town.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Flaws: Antagonistic, Disease, Racist. Bonds: Attractive, Job, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Darlington, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (7 gp). Freshwater pearl (7 gp).


Social Check DCs


Percival Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: Percival was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Regain custody of his daughter; and to be a shoemaker again

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Criminal record, Family. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Percival Beckwith, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)7 (-2) 10 (+0)8 (-1)
Skills Nature +0, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp. Amber (110 gp).


Social Check DCs


Aldous Carlisle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Carlisle, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 4 Smokesticks. 1 Alchemist’s fire. 3 Holy water.


Social Check DCs


Charles Everleigh, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a violet suit, grey shirt, and black tie. He has styled his golden hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Insomniac, Shy. Bonds: Military, Immigrant. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Charles Everleigh, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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