Aldous Dudley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. With a patchy white beard and wild white hair. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast plains. He worked as a nervous Bellfounder and found it very stressful. He's since become an addict/alcoholic.
Motivation: He's in love; and he's attracted to the pc
Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Nature, Job, Has a crush. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1800 sp.
Trym Snowdon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Cartwright, who enjoyed hunting, Trym was taken on many hunting expeditions. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Opinionated. Bonds: Has a crush, Nature, Adventurer. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Brown-green garnet (100 gp). Moss agate (9 gp). Black pearl (500 gp).
Hubert Northcott, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a white poncho over his likewise colored trousers and shirt. His hair, while still mostly brown, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10000 cp.
Don Clifton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a tan suit, white shirt, and red tie. His feathered hat is riddled with cuts and holes. His eyes are blue and catlike.
Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and many goblins want him driven away
Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious, Mentor. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1400 sp. 1 Smokesticks.
Godfrey Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He wears his auburn hair up in a very large beehive style do. His amber eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!