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NPC Generator

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Advanced [show]


Simon Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To pay off his debts; and he is greedy

Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Rich, Debt. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Simon Blakely, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)15 (+2) 17 (+3)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Shane Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His brown hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Ploughman, but he got bored and became a Crown-heir. He inherited the family business which he has now maintained for 10 years.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Selfish, Depressed. Bonds: Attractive, Poor, Job. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Shane Kensley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Sage, he is not a threatening figure. He wears his blonde hair down. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Frederick was born on a far southern plains where he grew up under the tutelage of his mother, an expert Sage. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Oakley, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)18 (+4) 13 (+1)11 (+0)
Skills Investigation +7, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Goblin, Giant
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His hair is always cut to a buzz. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Bertram studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He was granted psionic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Bertram Gresham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gilbert Blakely, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Gilbert hails from a village terrorized by gnolls. In his 11th year, his parents were killed by a gnolls raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Enemies, Adventurer. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Gilbert Blakely, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1100 sp. White pearl (70 gp). Banded agate (10 gp).


Social Check DCs

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