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NPC Generator

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Advanced [show]


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man usually wears his green robe and has his halberd always slung over his shoulder. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Roofer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Cynical, Ugly. Bonds: Job. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Drogo Marleigh, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 9 (-1)16 (+3)
Skills Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Ralf Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His white hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Athletic. Flaws: Secretive, Hedonist. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Ralf Hadlee, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man wears skinny pants and wears a blue and yellow robe with the hood down. He is bald on top and has large white tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Cory Windsor, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Masterwork studded leather.


Social Check DCs


Arnold Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His auburn hair is thinning but still full. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Arnold was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 15 years.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Arnold Harlan, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light pastel in addition to tight pants. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Wymar Rutland, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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