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Advanced [show]


Anselm Blakeley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears an entirely pastel suit with violet socks and a vest with buckled shoes. His brown hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born to loving parents in a slum to the south. His childhood dream was to be a Herbalist, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Insomniac, Emotional. Bonds: Poor, Job. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Blakeley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Chalcedony (60 gp). Azurite (4 gp). Carnelian (60 gp).


Social Check DCs


Peter Davenport, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. His golden hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He now owns his own business.

Motivation: To be a Architect again; and money/treasure

Ideals: Athletic, Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Peter Davenport, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerard Stanley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is still thick. He has a dull look in his gray eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Map Maker like his father before him.

Motivation: Sabotage a competitor; and to prove his worth to the world

Flaws: Impulsive. Bonds: Poor, Attractive, Mentor, Job. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Gerard Stanley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). 1 Half-Plate.


Social Check DCs


Shane Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his morningstar. His golden hair is braided into rings. His eyes are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Shy, Ugly. Bonds: In love. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Shane Mitchell, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp. Chrysoprase (20 gp). White opal (700 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Drogo Rodney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Carter. He wears his black hair up in a very large beehive style do. He has gleaming, smiling green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: A powerful wizard made him what he is. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He has worked as a Carter like his mother before him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Flaws: Disease. Bonds: Job, Religious, Mentor. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Drogo Rodney, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs

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