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NPC Generator

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Kody Milton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his right hand. With bright blonde hair and a scraggly beard. His blue eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his mother.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Logical. Flaws: Insane. Bonds: Rich, In love, Family. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Milton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trey Nash, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: Trey was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Trey Nash, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His tied-back hair is black. He has brown eyes and a pastel hat with a blue feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he feels kind of lost in life

Ideals: Philantrophist, Logical. Flaws: Depressed. Bonds: Rich. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Randal Graeme, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)4 (-3) 9 (-1)13 (+1)
Skills Animal Handling +1, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Vance, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Odo studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Seamstress. He has worked as a Seamstress like his mother before him.

Motivation: Expand his business.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Odo Vance, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Graham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is greedy

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Rich, Criminal record. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Godfrey Graham, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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