Kody Dudley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His black hair is long and unkept. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Logical. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20 pp. 1 Minor magic item.
Hugh Gresham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple black robe with tan stripes complete with hood. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He became a Animal Trainer soon after.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Military, Job. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 29000 cp. 1 Minor magic item.
Anselm Langley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety; and he would like to get married and retire
Flaws: Greedy, Secretive, Fearful. Bonds: Poor, Has a crush, Adventurer. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Trym Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is smooth and relatively long. He has a dull look in his gray eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.
History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Trym Hamilton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white broad hat and white clothes. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Beggar for hire.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Job, Poor, Nature. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
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