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NPC Generator

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Advanced [show]


Robert Lincoln, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. With a patchy chestnut beard and wild chestnut hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 5 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Lincoln, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. With a patchy black beard and wild black hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Hamilton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Hunter Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is short and white. His blue eyes peer out from beneath his broad tan hat.

Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Hunter studied abroad. While studying, he fell in love. They married and had a daughter. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Fighting, Impeccable, Professionalism, Gifted. Bonds: In love, Adventurer. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Hunter Kirby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. Lapis lazuli (13 gp).


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears light armors faded through time and improper care. His blonde hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Sage

Voice: Raspy

Attributes [hide]

Cory Addington, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a blue low-cut shirt, and a top hat upon his head. He has a moderate pudge and is not very fit. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Gunter Thornton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. Gold dragon comb with red garnet eye (300 gp). Silver chalice with lapis lazuli gems (170 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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