Guy Camden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He carries with him a set of bows on his belt, each one with a opal on the hilt. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Rich, Family. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Aquamarine (400 gp). Black opal (600 gp). 1 Masterwork manacles.
Theodoric Richie, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his hand crossbow. His silver hair is cut short with large spiked bangs in the front. He has brown eyes and a grey hat with a green feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Kyle Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His ears are large.
Personality: Calm and collected, he is a well trained Stylist. He is a ruthless business man, a trait he acquired from his father.
History: The child of a Painter, who enjoyed hunting, Kyle was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to be a painter again
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Stylist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Bernard Fidget, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a blue and black handkerchief worn on his right side, and is pretty ugly. His red hair, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a mountains tribe. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: Regain custody of his son; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Nature, Rich, Family. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1200 sp. Carnelian (70 gp).
Thomas Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver, silky, and of moderate length. He has blue eyes and a green hat with a black feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Greedy. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Buckler. 1 Half-Plate.
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