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NPC Generator

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Advanced [show]


Dustin Oakley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair and beard is wavy and long. His eyes are gray and catlike.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. His childhood dream was to be a Painter, but he was a colossal failure. He has worked as a Fletcher like his father before him.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Dustin Oakley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)10 (+0) 6 (-2)7 (-2)
Skills Acrobatics +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His chestnut hair, when down, is lengthy. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Hailey, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Freshwater pearl (16 gp). Deep blue spinel (900 gp).


Social Check DCs


Godfrey Stanley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear blue tank tops with yellow pants, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His eyes are gray and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 3 years old his parents immigrated from the north. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: In love, Military, Immigrant. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Stanley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Stylist uniform. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: The child of northern immigrants he idolized his father. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Stylist.

Motivation: He'd like to take his coworkers down a peg; and to be a sellsword again

Flaws: Addict, Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Drogo Garrick, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 18 (+4)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 14
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Job, Criminal record, Rich. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Bertram Hayes, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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