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NPC Generator

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Advanced [show]


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His golden hair is unkempt and raggedy. He has gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a Healer, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He left for the east, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Terse. Bonds: Poor, Immigrant, Criminal record. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Manfred Myerscough, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with pastel pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His ears are large.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: Gerard was born the youngest of three triplets. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels threatened by others.

Flaws: Ugly, Antagonistic, Addict, Fearful. Bonds: Family. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Gerard Rodney, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 8 years old his parents immigrated from the south. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Greedy. Bonds: Immigrant. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Solomon Langley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Roland Compton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is dressed in earthy colors with a black and yellow handkerchief worn on his left side. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Brewer business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Brewer. He was granted arcane powers by his dying brother.

Motivation: Someone believes him a fraud; and revenge

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Roland Compton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp. Pink pearl (130 gp). Jasper (30 gp). Brown-green garnet (130 gp).


Social Check DCs


Bertram Atherton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is silver. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Bertram will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Fighting, Extrovert. Bonds: Rich, Religious, Adventurer. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Bertram Atherton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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