Ernest Kelsey, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a green suit, grey shirt, and tan tie. His red hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Barber job and began his own company from there.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Blue quartz (4 gp). Chrysoberyl (50 gp).
Wymar Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered pickaxe and tarnished longbow as well. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Priest, who enjoyed hunting, Wymar was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Nature, Has a crush. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Shane Emsworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with yellow lining and desert motifs and is in decent physical shape. His moppish white hair is in a traditional bowl cut. His green eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gifted from a young age, Shane studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's in love; and he has a crush on the local ruler
Ideals: Gifted. Bonds: Criminal record, Attractive, Has a crush. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Ernest Marston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his golden hair well, parting it to the right. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ernest hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: Revenge; and someone believes him a fraud
Flaws: Mundane, Impulsive. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
Charles Digby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His chestnut hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Emotional, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp.
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