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NPC Generator

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Advanced [show]


Nicholas Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Has a crush. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Nicholas Walcott, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Everburning torch. 4 Smokesticks.


Social Check DCs


Gerald Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey armored body suit, with a simple yellow line shooting up and back down. His auburn hair, when down, is lengthy. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Server.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Gerald Northcott, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Deception +1, History +5
Senses Passive Perception 11
Languages Common, Orc, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Clerebold Dryden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His black hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Bonds: Attractive, Enemies, Rich, Mentor, Job, Adventurer. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Dryden, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kyle Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow wide-brimmed hat and yellow clothes. He has a slight overbite and is overall scrawny. His brown hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of specialists.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Selfish, Secretive. Bonds: Slave, Debt. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Kyle Shelby, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. Jet (110 gp). Chalcedony (50 gp).


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet shirt with thin grey vertical stripes and brown pants. His golden hair is heavily combed to the right. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Poor, Military. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Hornsby, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs

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