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Advanced [show]


Henry Tattersall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up in a very large beehive style do. His eyes are green and catlike.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Attractive, Job, Military, Immigrant. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Henry Tattersall, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)3 (-4) 13 (+1)17 (+3)
Skills Religion -2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2700 sp. Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). 1 Chain shirt.


Social Check DCs


Reynard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Dilettante again; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict, Depressed. Bonds: Slave, Adventurer, Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Reynard Kinsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)15 (+2) 11 (+0)7 (-2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: Blue quartz (10 gp). Violet garnet (200 gp). Black pearl (200 gp).


Social Check DCs


Odo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Miller, who enjoyed hunting, Odo was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting, Gifted. Bonds: Rich, Nature. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Odo Staurheim, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 37000 sp. 2 Antitoxin. 1 Smokesticks. 2 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Optimist. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Gerald Beitz, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Rose (20 gp). Star rose quartz (20 gp). Aquamarine (300 gp). Jasper (20 gp). 1 Minor magic item.


Social Check DCs


Theodoric Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He wears his brown hair down. His eyes are likewise gray.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and he is wracked by social anxiety

Ideals: Pacifist, Professionalism, Artistic. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Theodoric Thackeray, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)7 (-2) 13 (+1)15 (+2)
Skills Deception +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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