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NPC Generator

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Advanced [show]


Cory Hackney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of death around his neck, and a dagger on his belt. He is tall, broad shouldered and powerfully built. His long brown hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Hackney, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)17 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has styled his golden hair well, parting it to the right. He has gleaming, smiling hazel eyes.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Insane. Bonds: Poor, Adventurer, Slave. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Peter Benson, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gilbert Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a red and tan robe with the hood down. His brown hair is heavily combed to the right. He has gleaming, smiling amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Flaws: Antagonistic, Ugly, Mundane. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Gilbert Paxton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Peter Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears skinny pants and wears a brown and blue robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length red hair. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Shy, Selfish. Bonds: Slave, Rich. Occupation: Brewer

Voice: American accent

Attributes [hide]

Peter Gresham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Morley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Guy Morley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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