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NPC Generator

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Advanced [show]


Dustin Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely grey suit with black socks and a vest with buckled shoes. His silver hair is long and unkept. He has a dull look in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Weaver, Dustin learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Job. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Dustin Stanford, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Freshwater pearl (8 gp). Tiger eye turquoise (8 gp). Tourmaline (120 gp). 2 Holy water. 3 Acid flasks. 3 Thunderstones.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear white pants and tee shirts. His blonde hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Haley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Heward Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barkeep and found it very stressful. He now owns his own business.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Sharps, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1200 sp. 4 Thunderstones.


Social Check DCs


Hugh Shelley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His white hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Miller, but he got bored and became a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Hugh Shelley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. Malachite (16 gp). Jade (60 gp).


Social Check DCs


Alex Wakefield, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a green coat with yellow slacks, and carries longbows. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Logical. Flaws: Cynical. Bonds: Rich, Family. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Alex Wakefield, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Athletics +2, History +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Tanglefoot bags. 8 Acid flasks. 3 Thunderstones.


Social Check DCs

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