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Advanced [show]


Anthony Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Anthony is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Shy. Bonds: Family, Military. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Anthony Hayhurst, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful necromancer made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sellsword again; and balancing his hectic life and new doctor responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Job, Rich, Mentor. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Ernest Tinley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 7 (-2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Deep blue spinel (400 gp). Red garnet (120 gp).


Social Check DCs


Rolf Marley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears a red cloak and cross-gartered tan stockings. His tied-back hair is silver. His eyes are green and catlike.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted druidic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy, Selfish, PTSD. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Rolf Marley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Rayden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a green and tan robe with the hood down, and is pretty ugly. He has a black handlebar mustache and slicked back black hair. His eyes are blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Rayden, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)18 (+4) 11 (+0)14 (+2)
Skills Arcana +6, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Celestial, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a grey suit, tan shirt, and brown tie. His auburn hair is thinning but still full. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Nature, Adventurer. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)16 (+3) 13 (+1)7 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. 1 Good lock. 1 Bullseye lantern.


Social Check DCs

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