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NPC Generator

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Advanced [show]


Diggory Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Diggory Livingstone, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with feathered hat. His silver hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Military, Nature. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Lance Blankley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. He is bristling with hidden weapons, mostly longswords and quarterstaffs. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He is obsessed with his god.

History: He was born in the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Ploughman job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Impeccable. Bonds: Criminal record, Religious, Immigrant, Job. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Hugh Hayhurst, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 9 (-1)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Everburning torch. 1 Holy water. 7 Acid flasks.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large black mantle and cape that has been intricately interwoven into his pastel robe. He has styled his golden hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he feels threatened by others

Flaws: Insomniac, Fearful. Bonds: Attractive, Mentor, Rich. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Manfred Nash, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Henry Cornish, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Nature, Job. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Cornish, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs

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