Gunter Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. This amber eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Has a crush. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 5 (-3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Trym Watson, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man wears a green armored body suit, with a simple red line shooting up and back down. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Extrovert. Bonds: Poor. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gerard Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His hair is short and auburn. His eyes, though not visible through his cowl, are gray.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality
Ideals: Joker. Bonds: Criminal record, Family, Adventurer. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 4 Tanglefoot bags. 4 Antitoxin.
Dustin Rowley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with white lining and desert motifs. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: Dustin lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Justice. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Family. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 14000 cp.
Charles Blyth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Tanner uniform. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is a Lamia in disguise. A few years later when the south was not economically sound they moved to his current location. He struck the Tanner job and began his own company from there.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Bonds: Job, Attractive, Adventurer, Immigrant, Religious. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp. Tiger eye turquoise (11 gp). Alexandrite (200 gp). 1 Small steel mirror. 1 Magnifying glass. 1 Silk rope.
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