Roger Easton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He is bald on top and has large auburn tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: Roger was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Pacifist, Persistence, Fighting. Flaws: Ugly, Secretive. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Kyle Altham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large red jacket. He keeps his long blonde hair kept up in a rat tail. This amber eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Kyle was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and he seems to be bored by most things
Ideals: Entrepeneur, Persistence. Flaws: Mundane. Bonds: Guardian, Job. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp. Hematite (9 gp). Citrine (60 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). 1 Darkwood Shield. 1 Banded mail. 1 Masterwork Light steel shield.
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a small bristly mustache and wavy red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. 1 Thunderstones. 3 Antitoxin. 2 Smokesticks.
Odo Clayden, Male Human [Permalink]
Personal [hide]
Description: This southern man dresses like a well dressed Adventurer does. His clothes are grease stained in places. He wears his black hair up. He has brown eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Odo was born with his mother's beautiful face. He worked as a nervous Adventurer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and to be a architect again
Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Geoffrey Nash, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His auburn hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. Geoffrey was born on a far southern desert where he grew up under the tutelage of his father, an expert Barkeep. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insane. Bonds: Immigrant, Poor, Job. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!