Robert Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Bonds: Poor, Adventurer, Criminal record. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Percival Hallewell, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses in blue turtlenecks beneath a pastel coat with blue slacks. He has a very tight haircut. His eyes are a pleasant gray.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He was granted druidic powers by his dying brother.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Religious, Rich, Job. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Bertram Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His green eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Healer business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Bonds: Rich, Religious, Criminal record, Job. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. 1 Masterwork Common Melee.
Patrick Stansfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. His white hair is knotted and matted. His thin eyebrows rest above his beady gray eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Jasper (50 gp). Azurite (13 gp). Blue star sapphire (1100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Adelard Harrington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is long and blonde with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Brewer again.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!