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NPC Generator

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Advanced [show]


Roland Upton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His moppish chestnut hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Flaws: Impulsive, Disease, Depressed. Bonds: Guardian, Adventurer. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Upton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Miles Colton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His long brown hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.

History: Miles was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the old dungeon and found the beat up axe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Flaws: Selfish. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Miles Colton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 10 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His brown hair is slicked back into a classic pompadour. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 15 years.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Cory Alton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Hayley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, and he perpetually has his sword ready. He has styled his golden hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting, Passionate. Bonds: Attractive, Immigrant, Nature. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Guy Hayley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Obsidian (6 gp).


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Lance Davenport, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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