Solomon Anderton, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is muscular with a powerful set of arms. He has done his best to style his white hair to look like a famous performer. His gray eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Criminal record, Adventurer. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Nicholas Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut and curly. His eyes are green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Gifted, Artistic. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp. Moss agate (9 gp). Black pearl (700 gp). Alexandrite (700 gp).
Tim Riley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by chocolates. His golden hair is cut short. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Tim hails from a village terrorized by drow. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tim's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Heward Hale, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green shirt with thin grey vertical stripes and blue pants. His long red hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Heward studied abroad. After coming to the age of reason, Heward took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Terse, Fearful. Bonds: Poor. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Anthony Sydney, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Merchant profession.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has dedicated himself to building a better world.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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