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NPC Generator

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Advanced [show]


Hugh Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: Hugh was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. He became a Animal Trainer soon after.

Motivation: Human compassion; and expand his business

Ideals: Professionalism. Flaws: Shy, Racist. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Hugh Carlisle, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Garrick, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: Robert hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Joker. Flaws: Insomniac, Insane. Bonds: Enemies, Job. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Robert Garrick, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)10 (+0) 9 (-1)15 (+2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 1 Half-Plate.


Social Check DCs


Trey Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long green pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trey was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Shy, Insane, Antagonistic. Bonds: Mentor, Attractive, Rich. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Trey Shelby, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Sard (70 gp). Iolite (70 gp).


Social Check DCs


Dean Dryden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Dean hails from a village terrorized by brigands. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: A deep hatred of brigands; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Dean Dryden, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 30 pp. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Anselm Alton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Alton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)8 (-1) 7 (-2)8 (-1)
Skills Animal Handling +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Pink pearl (100 gp). Deep green spinel (100 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs

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