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Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a scimitar. His black hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and to prove his worth to the world

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Gerald Jacobs, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Payton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: Gomory hails from a village terrorized by brigands. In his 12th year, his parents were killed by a brigands raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and a deep hatred of brigands

Ideals: Fighting, Athletic. Flaws: Shy, Fearful. Bonds: Enemies. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Gomory Payton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 12 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Ernest Snowdon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long golden hair reaches down to his waist. His eyes are green and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: Ernest was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Attractive, Adventurer. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Ernest Snowdon, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bernard Clare, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Shipwright, Bernard learned a great deal about his father's area of expertise. Through the years after Bernard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bernard's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Bernard Clare, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Randal Asheton, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears white painted combat armor at almost all times. His hair is always cut to a buzz. This green eyed southerner is not easily forgotten.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Professionalism. Bonds: Enemies, Adventurer, Family. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Randal Asheton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)13 (+1) 16 (+3)17 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 600 gp. 4 Smokesticks. 1 Everburning torch. 1 Everburning torch. 8 Acid flasks.


Social Check DCs

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