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NPC Generator

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Advanced [show]


Adelard Soames, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing music.

History: Adelard was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Entrepeneur, Athletic, Artistic. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Adelard Soames, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. Fire opal (600 gp). Amethyst (120 gp).


Social Check DCs


Hubert Quinton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Adventurer uniform. His silver hair is thinning but still full. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Hubert Quinton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)6 (-2) 10 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 sp. Moss agate (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Theodoric Berkeley, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a grey coat with brown slacks. He wears a broad hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Optimist. Flaws: Impulsive, Mundane, Fearful. Bonds: Criminal record. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Theodoric Berkeley, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)16 (+3) 15 (+2)9 (-1)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Disguise kit. 1 Average lock. 1 Good lock.


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His hair is blonde and curly. His eyes are gray and beady.

Personality: Calm and collected, he is a well trained Fortune-teller. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Flaws: Ugly, Hedonist, Disease. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Marlee, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Thomas Atherton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light tan in addition to tight pants. His whole body is exceptionally muscular. He has a long golden beard with little hanging trinkets. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Family. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Thomas Atherton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 7 Acid flasks.


Social Check DCs

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