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NPC Generator

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Advanced [show]


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His black hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Interpreter, but he got bored and became a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Justice, Artistic. Bonds: Family, Job, In love. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Reynard Tatum, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and white handkerchief worn on his left side. He carries a battered nunchaku and tarnished whip as well. He keeps his long golden hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Anselm was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and to be a armorer again

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job, Debt. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Roscoe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)17 (+3) 12 (+1)17 (+3)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roger Kendal, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey shirt with thin blue vertical stripes and red pants. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Disciplined, Entrepeneur, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Roger Kendal, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)6 (-2) 17 (+3)11 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Godfrey Milton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. He sports a long auburn beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Milton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp. Golden pearl (70 gp).


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His blue unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against dire rats

Flaws: Ugly, Disease, Shy. Bonds: Religious, Enemies. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Ernest Axton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)18 (+4) 14 (+2)11 (+0)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Elven, Abyssal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs

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