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NPC Generator

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Advanced [show]


Anselm Adley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a greataxe. He is bald on top and has large auburn tufts of hair around his ears. He has blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To protect his home; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Ugly, Depressed, Hedonist. Bonds: Rich, Job, Guardian. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Adley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Frederick Peyton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His hair is red and very short. His ears are large.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Hunter business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Hunter like his mother before him.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Ugly, PTSD. Bonds: Job, Enemies, Family. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Peyton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item.


Social Check DCs


John Compton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Philantrophist, Fighting. Bonds: Attractive, Slave, Nature. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

John Compton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Nicholas Hailey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is short and blonde. He has amber eyes and a black hat with a grey feather.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Artistic, Gifted. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Nicholas Hailey, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 14000 cp. 1 Average lock. 1 Simple lock. 1 Crowbar.


Social Check DCs


Diggory Hale, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long red hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Military. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Hale, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Red spinel (90 gp).


Social Check DCs

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