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Advanced [show]


Gilbert Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. His fierce violet eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Poor, Family. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Gilbert Thorpe, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)18 (+4) 5 (-3)12 (+1)
Skills Acrobatics +5, Animal Handling -1
Senses Passive Perception 7
Languages Common, Gnoll, Halfling, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2900 sp. Amber (110 gp). Banded agate (16 gp). Red garnet (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His blonde hair is smooth and relatively long. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To share knowledge with the world; and revenge

Ideals: Logical. Flaws: Shy. Bonds: Rich, Enemies, Immigrant, Job. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Anselm Livingstone, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1300 sp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Gilbert Holton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is unkempt and raggedy. His blue eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a stableman and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Holton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Wymar Asheton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. This gray eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is frequently practicing swordplay.

History: Wymar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Shy, Insomniac. Bonds: Job, Military. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Asheton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a hunchback. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Gerald Asheton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 11000 cp.


Social Check DCs

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