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Advanced [show]


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His brown hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barrister mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Addict, Insane, Disease. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Trym Heiser, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and curly. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Theobald studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Fortune-teller soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Theobald Wesley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Gerald Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white leather gloves, a white jacket, and tight pants. His hair is silver and curly. His violet eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Adventurer job and began his own company from there.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Shy, Disease, Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Bing, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east to a Architect, Chad learned a great deal about his mother's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying sister.

Motivation: Many gnolls want him driven away; and he feels threatened by others

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Chad Bing, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)7 (-2) 9 (-1)12 (+1)
Skills Investigation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his dagger ready. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Map Maker.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Fighting. Flaws: Sensitive, Hedonist, Mundane. Bonds: Rich, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Quinton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2500 sp. Amethyst (70 gp). Pink pearl (70 gp). Aquamarine (700 gp). 1 Good lock.


Social Check DCs

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