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NPC Generator

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Advanced [show]


Frederick Clive, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His black hair is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: PTSD. Bonds: Attractive, Nature, Adventurer, Poor. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Frederick Clive, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Flaws: Impulsive, Fearful. Bonds: Mentor, Family, Military. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Sharps, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Trey Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with blue highlights, and long green pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Attractive, Rich, Family, Job, Criminal record. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Trey Stapleton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 17 (+3)9 (-1)
Skills Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Robert Shelly, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his whip ready. He wears a deerstalker hat to cover his moderate length chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Spy, Robert learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To be a Bowyer again; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Addict, Disease, Impulsive. Bonds: Job. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Robert Shelly, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Clerebold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with top hat. He wears his hair in dreadlocks. He has gray eyes and a blue hat with a pastel feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Ugly. Bonds: Poor, Family, Adventurer, Has a crush. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Clerebold Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 6 Acid flasks. 1 Tanglefoot bags. 3 Holy water.


Social Check DCs

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