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Advanced [show]


William Wesley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is dressed in earthy colors with a white and yellow handkerchief worn on his right side. His right leg appears badly burned and disfigured. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his amber eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

William Wesley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Zircon (30 gp). Carnelian (30 gp).


Social Check DCs


Heward Emsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a green suit, white shirt, and black tie, and is pretty ugly. He has styled his silver hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He was granted druidic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Criminal record. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Heward Emsworth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Ralf Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue costume with the symbols of strength on his torso. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Rich, Slave, Immigrant. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Ralf Crawford, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Manfred Merton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He wears his chestnut hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Rich, Slave. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Manfred Merton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)9 (-1) 12 (+1)7 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Clapham, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is heavily combed to the right. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Clapham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. Azurite (11 gp). Deep blue spinel (500 gp). Hematite (11 gp). 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs

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