Richard Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Knight for hire.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Impulsive, Hedonist. Bonds: Job. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Alexandre Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has shaved his head bald. He has hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Alexandre studied abroad. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Baker
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp. Tourmaline (160 gp). Black pearl (400 gp).
Solomon Chester, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He prefers to wear flannel. He has a hunchback. He has a black handlebar mustache and slicked back black hair. His blue unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a illithids raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many illithids want him driven away.
Flaws: Ugly, Disease, Impulsive. Bonds: Religious, Enemies. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: Just what you see.
Lance Bristol, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy black suit. His red hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.
History: He got into the Stylist business at a young age. A gifted student he started as a Spy, but he got bored and became a Stylist. He now travels the world, in search of power and loot.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Military. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Rhodochrosite (9 gp). Iolite (60 gp). 1 Minor magic item.
William Tattersall, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and red. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great joy in being the best Priest in town.
History: Born in the south to a Priest, William learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer, Military. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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