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Advanced [show]


Jocelyn Atterton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His brown hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Atterton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Norman Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright grey suits and hats. His chestnut hair is kept up in a ponytail inside a broad hat. He has a dull look in his violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Herbalist.

Motivation: Expand his business; and he is wracked by social anxiety

Flaws: Impulsive, Fearful. Bonds: Religious, Nature, Job. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Norman Myerscough, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Bentley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His silver hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.

History: Bernard was born with his mother's beautiful face. He has had some formal poetry training, and achieved minor success. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Bonds: Attractive, Nature, Adventurer. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Bernard Bentley, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He has a crush on the local Ploughman; and he's attracted to the pc

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Has a crush. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Gomory Marleigh, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. Gold and topaz bottle stopper cork (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Job. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Cory Alton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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