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Advanced [show]


Patrick Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Bradshaw, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Hourglass.


Social Check DCs


Gilbert Middleton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. His chestnut hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs; and wants his loneliness to end

Ideals: Fighting, Joker. Bonds: Has a crush, Rich, Religious. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Middleton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear flannel. His long golden hair reaches down to his waist. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Emotional, Addict, Racist. Bonds: Religious. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Kody Ryley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by sweets. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Norman Berkeley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 7 (-2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. His hair is short and chestnut. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Frederick Sutherland, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 3200 sp. Amethyst (130 gp). Amber (130 gp).


Social Check DCs

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